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英文配音文稿:iOS游戲配音

2012-10-30

來源:聲動傳媒聯(lián)合編輯

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Let's start by going back to the past 10 years

 
Your game is built to entertain
 
And which game really means to entertain is a big idea
 
Your big idea was beat everybody in the game field
Professional players were reached through images, figures, sounds, game control, fluency and other indicators
 
You know the habits and expectations of your players well
 
You’ve perfect game design just right next to the media
 
And your webgame was sure to hit him
 
So the players begin to notice you
 
They like what they see and they trust what you say
 
But just to be sure, they might ask other players or friends what they think too
 
Not leaving anything to chance
 
You give things at hand with some well chosen flatting PR, *water-force, guild totem, QQ group, game media, activities and Internet Cafe push
 
And make sure that the potential players could see your new webgame
 
Now the critical moment 
 
Pose the point to sell; your game will be sure to stand out from the crowd
 
Be calm, hold your nerve. If you provide attractive awards, do well in guild activities, open new servers timely, launch continuously advanced equipments, ensure the RMB players enjoy themselves, and raise the ARPU value
 
The webgame wins through
 
And the profit is made
 
Speaking of the highlight of your webgame
 
You share similar scheme and theme with other similar producers
 
With the majority of your efforts on the type of planning a little bit conservative but has made profits elsewhere
 
Forceful promotion
 
The marketing job of the webgame is done, leaving the profitable servers gradually mixed and forming multi-servers, then open new servers…everyone is happy.
                                                               
Let’s get back to today, the whole new “WebGame Time”: OnLine and OnLife
 
Here’s your webgame, still there
 
Still strong
 
And of course your big idea through traditional indicators still needs to cater to the players 
 
But this time we have a few more “groups of players”
 
Things are a little more complicated with some new groups
 
Female players, students, office ladies, children, the “after 90s”, and “otakus”
 
Along with mobile entertainment like iPhone4 and iPad the highlights of webgames have become more or less uncertain
 
They prefer to use their “a little spare time” to play a “5 seconds’ game” 
 
Also willing to accomplish a little independent game task while taking subway, and keep the score in a bigger game system
 
We can still reach the players through promotions
 
But that bombard with so many similar webgames
 
They might not even notice your game
 
Fortunately, there are many new ways 
 
We can help bring players and games together
 
You’ll still need to do a great job in PR, - *water-force, guild totem, QQ group, game media, activities and Internet Cafe push
 
However players might become more skeptical  
 
They’ll want to taste more
 
More simple happiness, meanwhile more interesting their lives could be
 
And it’s so much easier to share happiness with other people today
 
On the same map, classmates, friends, colleagues and people from the same city are all online
 
But also through friends to friends, they can access lots of people to finish a mission together
 
Such as hitting 3 “damn shrewd-mice” within only 5 seconds
 
In this connected environment
 
They’ll complete the interactions between players via a variety of sources
 
Of social networks and twitters
 
They are no longer interested in juggles of words
 
Hoping the figures of their friends, who are slave in the game, can be vivid as mining
 
And fight with them shoulder to shoulder in the game battle between "company tribes"
 
The interactions between players take place 
 
Whether they play webgames or not
 
How much you entertain the players as a game is even more important than your animation
 
A big idea of a webgame is essential, the true happiness you can bring to a player’s real life even more so
 
So you’ll consider how to get involved in the social networks and twitters like us
 
Learn to pierce how people gain happiness via “social intercourse”
 
Just think about it, if you can “crimp her straight hair” in 5 seconds
 
Then You can get a beauty salon’s 70% discount coupon while gaining scores and experience rewards
 
Sounds good?
 
Call your friends and try it at once! 
 
At the little linked games in your WebGame website, or mobile phone
 
Would often become the first port of call when office ladies, students, white-collars, and “otakus” have even a little spare time
 
As people seek us out
 
We want to create an integrated value added strategy
 
In order to provide our players with completely new tastes
 
One payment in the game, you would not only earn the virtual equipments, but also get real commodities
 
WoW! This will ensure our game to stir up a trend among players
 
Our players will get every way to connect to the game right away, such as WebGame、Android and AppStore
 
They look forward to the interaction between the game and real social intercourse
 
We’ve earned their enthusiasm, they know they will enjoy the new experience
 
All they need to do now is to experience the thousands of items and other magical functions in our game
 
So finally the purchase is made HAPPILY
 
Putting all money into those similar products
 
Really won’t get the “after 90s”, office ladies, white-collars and “otakus” keep enthusiasm and pour money into your game anymore
 
Instead of spending all our money out front, we need to think back
 
How we can sustain the relationship between game and players over 365 days a year
 
Rather than only focus on opening new servers to take money
 
The past 10 years was defined by professional players and RMB players
 
Today in the new “WebGame Time”
 
We still emphasize the playability indicators of the game
 
And most importantly
 
We must understand how to improve each player’s real social intercourse, and get him willing to interact and share his happiness with others
 
Thus we can earn the enthusiasm of each player
 
A little more effort, but well worth the result
 
51Going OnLine + OnLife
 
Bringing players, webgames and the happiness of life and consumption together with innovative planning, like never before
 

聲動傳媒·香港配音

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